Games featuring assets produced by us
THE WITCHER BATTLE ARENA
Worked with CD PROJECT RED on the mobile title producing full animation set for many of the playable character such. Mocap clean up and keyframe animation using MOTIONBUILDER
RYSE SON OF ROME
Part of the Ingame Animation team. Helped realize the game at the vertical slice stage and at production stage. Worked on combat attacks, locomotion and executions, helped create and test combat animation systems and creating the naming conventions.
Mocap Editing and Keyframe Animation using MAYA and MOTIONBUILDER
Character Animation on the cinematic Intro.
Ingame Alien and Human animations.
Animation, Rigging and Exporting of complex Vehicle bespoke scenes such as Helicopter crashes and vehicle collisions and destruction.
Job required knowledge of CryEngine and PerForce asset management software. Key frame animation and MoCap editing using Biped.
Rigging and creation of all the the animation sets for all the characters and turrets and boat.
Animation loops for various Disney characters such as Peter Pan and Alice in Wonderland.
KINECTIMALS NOW WITH BEARS
Various assets crreated for expansion using 3DSMAX Biped